Ontology highlight
ABSTRACT: Background
Although many studies have recently been published on the value of serious games for medical education, little attention has been given to the role of dark play (choosing unacceptable actions in games).Objective
This study aimed to investigate potential differences in the characteristics of medical students who have the opportunity to choose normal or dark play in a serious game. This study also aimed to compare their reasons for choosing a play strategy and their perceptions of what they learned from their game play.Methods
We asked undergraduate medical students to play a serious game in which they had to take care of a patient with delirium (The Delirium Experience). After getting acquainted with the game, students could opt for normal or dark play. St
SUBMITTER: Buijs-Spanjers KR
PROVIDER: S-EPMC7424470 | biostudies-literature | 2020 Jul
REPOSITORIES: biostudies-literature