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Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model.


ABSTRACT: Today globally, more people die from chronic diseases than from war and terrorism. This is not due to aging alone but also because we lead unhealthy lifestyles with little or no exercise and typically consume food with poor nutritional content. This paper proffers the design science research method to create an artefact that can help people study the diffusion of serious games. The ultimate goal of the study is to create a serious game that can help people to improve their balance in physical exercise, nutrition and well-being. To do this, first we conducted 97 interviews to study if wearables can be used for gathering health data. Analysis indicates that designers, manufacturers, and developers of wearables and associated software and apps should make their devices reliable, relevant, and

SUBMITTER: Spil TAM 

PROVIDER: S-EPMC7434392 | biostudies-literature | 2020 Aug

REPOSITORIES: biostudies-literature