Unknown

Dataset Information

Active vision in immersive, 360° real-world environments.


ABSTRACT: How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze behavior while participants explored novel, real-world, 360° scenes. In one condition, participants actively explored 360° photospheres from a first-person perspective via self-directed motion (saccades and head turns). In another condition, photospheres were passively displayed to participants while they were head-restricted. We found that, relative to passive viewers, a

SUBMITTER: Haskins AJ 

PROVIDER: S-EPMC7459302 | biostudies-literature | 2020 Aug

REPOSITORIES: biostudies-literature