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Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.


ABSTRACT: Forty percent of all general-practitioner appointments are related to mental illness, although less than 35% of individuals have access to therapy and psychological care, indicating a pressing need for accessible and affordable therapy tools. The ubiquity of smartphones offers a delivery platform for such tools. Previous research suggests that gamification-turning intervention content into a game format-could increase engagement with prevention and early-stage mobile interventions. This study aimed to explore the effects of a gamified mobile mental health intervention on improvements in resilience, in comparison with active and inactive control conditions. Differences between conditions on changes in personal growth, anxiety and psychological wellbeing, as well as differences in attrition

SUBMITTER: Litvin S 

PROVIDER: S-EPMC7467300 | biostudies-literature | 2020

REPOSITORIES: biostudies-literature