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Dataset Information

A workplace well-being game intervention for health sciences librarians to address burnout.


ABSTRACT:

Objective

The authors measured burnout among health sciences librarians at their institution and determined whether a serious game intervention could improve personal and workplace well-being.

Methods

A modified American Medical Association Mini-Z burnout survey was administered to library faculty in 2016 and both library faculty and staff in 2017. A three-month team-based game was implemented and assessed as an intervention to improve well-being among library employees. After the game, the burnout survey was re-administered to employees in 2018.

Results

Library faculty scored poorly on burnout indicators, with 38%-73% of faculty reporting emotional exhaustion and 54%-91% reporting job-related stress over the years. In 2017, 62% of library staff members reported exper

SUBMITTER: Casucci T 

PROVIDER: S-EPMC7524620 | biostudies-literature | 2020 Oct

REPOSITORIES: biostudies-literature