Ontology highlight
ABSTRACT: Background
Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys.Methods
A mixed-method
SUBMITTER: Chen S
PROVIDER: S-EPMC7603711 | biostudies-literature | 2020 Oct
REPOSITORIES: biostudies-literature