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Dataset Information

Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model.


ABSTRACT:

Background

Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys.

Methods

A mixed-method

SUBMITTER: Chen S 

PROVIDER: S-EPMC7603711 | biostudies-literature | 2020 Oct

REPOSITORIES: biostudies-literature