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Using a virtual reality game to train biofeedback-based regulation under stress conditions.


ABSTRACT: Physiological regulation strategies can be effective in reducing anxiety. However, while these strategies are often learned and practised under low-stress conditions, they are more likely to be required under conditions of high stress. We created virtual reality (VR) biofeedback games to both teach participants a breathing technique and then practise that technique under stress. We present two studies: the first provides a proof of concept, demonstrating that participants can apply the breathing technique during stress, with a significant lowering of both respiration rate and increase in heart rate variability (HRV) under stress (p < .001). The second study explicitly evaluated the effectiveness of training by comparing trained and untrained groups. Training was associated with a significa

SUBMITTER: Daniel-Watanabe L 

PROVIDER: S-EPMC7617308 | biostudies-literature | 2025 Jan

REPOSITORIES: biostudies-literature