Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.
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ABSTRACT: It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointin
SUBMITTER: van der Veer AH
PROVIDER: S-EPMC7805778 | biostudies-literature | 2019
REPOSITORIES: biostudies-literature
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