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ABSTRACT: Objective
To conduct a systematic review and meta-analysis of randomized controlled trials assessing the effectiveness of serious games in improving knowledge and/or self-management behaviors in young people with chronic conditions.Materials and methods
The authors searched the databases PubMed, Cochrane Library, Web of Sciences, and PsychINFO for articles published between January 1990 and January 2014. Reference lists were hand-searched to retrieve additional studies. Randomized controlled trials that compared a digital game with either standard education or no specific education in a population of children and/or adolescents with chronic conditions were included.Results
The authors identified 9 studies in which the effectiveness of serious games in young people w
SUBMITTER: Charlier N
PROVIDER: S-EPMC7814922 | biostudies-literature | 2016 Jan
REPOSITORIES: biostudies-literature