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Dataset Information

Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial.


ABSTRACT:

Background

Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' lives and naturally promote more casual gameplay, they could be a powerful strategy to stimulate physical activity among older adults. However, to use these games more effectively, it is necessary to understand how design elements of the game affect player behavior.

Objective

The aim of this study was to evaluate how the presence of a specific design element, namely social interaction, would affect levels of physical activity.

Methods

Participants were recruited offline and randomly assigned to control and intervention groups in a single-blind design. Over 4 weeks, two variations of the same perva

SUBMITTER: Santos LHO 

PROVIDER: S-EPMC7817358 | biostudies-literature | 2021 Jan

REPOSITORIES: biostudies-literature