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ABSTRACT: Background
Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' lives and naturally promote more casual gameplay, they could be a powerful strategy to stimulate physical activity among older adults. However, to use these games more effectively, it is necessary to understand how design elements of the game affect player behavior.Objective
The aim of this study was to evaluate how the presence of a specific design element, namely social interaction, would affect levels of physical activity.Methods
Participants were recruited offline and randomly assigned to control and intervention groups in a single-blind design. Over 4 weeks, two variations of the same perva
SUBMITTER: Santos LHO
PROVIDER: S-EPMC7817358 | biostudies-literature | 2021 Jan
REPOSITORIES: biostudies-literature