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Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes.


ABSTRACT: Commercial video games are popular entertainment media and part of students' media reality. While commercial video games' main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings. Teachers could guide student learning and reflection as well as motivate students with commercial video games, but more evidence from formal educational settings is required. We conducted two mixed methods case studies to investigate students' reflection processes using commercial video games in regular formal high school teaching. In a double lesson, 29 students of a 10th-grade biology course (Study 1) and 17 students of a 12th-grade advanced course on history (Study 2) played and discussed a commercial video game related to the current curricu

SUBMITTER: Ruth M 

PROVIDER: S-EPMC7870496 | biostudies-literature | 2020

REPOSITORIES: biostudies-literature