Ontology highlight
ABSTRACT: Background
Serious games have been investigated for their use in multiple forms of rehabilitation for decades. The rising trend to use games for physical fitness in more recent years has also provided more options and garnered more interest for their use in physical rehabilitation and motor learning. In this study, we report the results of an opinion survey of serious games in upper limb prosthetic training.Objective
This study investigates and contrasts the expectations and preferences for game-based prosthetic rehabilitation of people with limb difference and researchers.Methods
Both participant groups answered open and closed questions as well as a questionnaire to assess their user types. The distribution of the user types was compared with a Pearson chi-square
SUBMITTER: Garske CA
PROVIDER: S-EPMC7884217 | biostudies-literature | 2021 Feb
REPOSITORIES: biostudies-literature