Ontology highlight
ABSTRACT: Background
Slow-paced breathing training (6 breaths per minute [BPM]) improves physiological and psychological well-being by inducing relaxation characterized by increased heart rate variability (HRV). However, classic breathing training has a limited target group, and retention rates are very low. Although a gameful approach may help overcome these challenges, it is crucial to enable breathing training in a scalable context (eg, smartphone only) and ensure that they remain effective. However, despite the health benefits, no validated mobile gameful breathing training featuring a biofeedback component based on breathing seems to exist.Objective
This study aims to describe the design choices and their implementation in a concrete mobile gameful breathing training app. Furthe
SUBMITTER: Lukic YX
PROVIDER: S-EPMC7899808 | biostudies-literature | 2021 Feb
REPOSITORIES: biostudies-literature