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Dataset Information

Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment.


ABSTRACT:

Background

Slow-paced breathing training (6 breaths per minute [BPM]) improves physiological and psychological well-being by inducing relaxation characterized by increased heart rate variability (HRV). However, classic breathing training has a limited target group, and retention rates are very low. Although a gameful approach may help overcome these challenges, it is crucial to enable breathing training in a scalable context (eg, smartphone only) and ensure that they remain effective. However, despite the health benefits, no validated mobile gameful breathing training featuring a biofeedback component based on breathing seems to exist.

Objective

This study aims to describe the design choices and their implementation in a concrete mobile gameful breathing training app. Furthe

SUBMITTER: Lukic YX 

PROVIDER: S-EPMC7899808 | biostudies-literature | 2021 Feb

REPOSITORIES: biostudies-literature

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