Processing of increased frequency of social interaction in social anxiety disorder and borderline personality disorder.
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ABSTRACT: We investigated how patients with social anxiety disorder (SAD) and patients with borderline personality disorder (BPD) process an increase in the frequency of social interaction. We used an EEG-compatible version of the online ball-tossing game Cyberball to induce an increase in the frequency of social interaction. In the first condition, each player received the ball equally often (inclusion: 33% ball reception). In the following condition, the frequency of the ball reception was increased (overinclusion: 45% ball reception). The main outcome variable was the event-related potential P2, an indicator for social reward processing. Moreover, positive emotions were assessed. Twenty-eight patients with SAD, 29 patients with BPD and 28 healthy controls (HCs) participated. As expected, HCs and
SUBMITTER: Weinbrecht A
PROVIDER: S-EPMC7970905 | biostudies-literature | 2021 Mar
REPOSITORIES: biostudies-literature
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