Unknown

Dataset Information

Effectiveness of a serious game addressing guideline adherence: cohort study with 1.5-year follow-up.


ABSTRACT:

Background

Patients presenting with acute shortness of breath and chest pain should be managed according to guideline recommendations. Serious games can be used to train clinical reasoning. However, only few studies have used outcomes beyond student satisfaction, and most of the published evidence is based on short-term follow-up. This study investigated the effectiveness of a digital simulation of an emergency ward regarding appropriate clinical decision-making.

Methods

In this prospective trial that ran from summer 2017 to winter 2018/19 at Göttingen Medical University Centre, a total of 178 students enrolled in either the fourth or the fifth year of undergraduate medical education took six 90-min sessions of playing a serious game ('training phase') in which they managed

SUBMITTER: Raupach T 

PROVIDER: S-EPMC8008024 | biostudies-literature | 2021 Mar

REPOSITORIES: biostudies-literature