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Dataset Information

Route selection in non-Euclidean virtual environments.


ABSTRACT: The way people choose routes through unfamiliar environments provides clues about the underlying representation they use. One way to test the nature of observers' representation is to manipulate the structure of the scene as they move through it and measure which aspects of performance are significantly affected and which are not. We recorded the routes that participants took in virtual mazes to reach previously-viewed targets. The mazes were either physically realizable or impossible (the latter contained 'wormholes' that altered the layout of the scene without any visible change at that moment). We found that participants could usually find the shortest route between remembered objects even in physically impossible environments, despite the gross failures in pointing that an earlier stud

SUBMITTER: Muryy A 

PROVIDER: S-EPMC8057603 | biostudies-literature | 2021

REPOSITORIES: biostudies-literature