Back to reality: differences in learning strategy in a simplified virtual and a real throwing task.
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ABSTRACT: Virtual environments have been widely used in motor neuroscience and rehabilitation, as they afford tight control of sensorimotor conditions and readily afford visual and haptic manipulations. However, typically, studies have only examined performance in the virtual testbeds, without asking how the simplified and controlled movement in the virtual environment compares to behavior in the real world. To test whether performance in the virtual environment was a valid representation of corresponding behavior in the real world, this study compared throwing in a virtual set-up with realistic throwing, where the task parameters were precisely matched. Even though the virtual task only required a horizontal single-joint arm movement, similar to many simplified movement assays in motor neuroscience
SUBMITTER: Zhang Z
PROVIDER: S-EPMC8087380 | biostudies-literature | 2021 Jan
REPOSITORIES: biostudies-literature
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