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ABSTRACT: Background
Gamification in mental health could increase training adherence, motivation, and transfer effects, but the external validity of gamified tasks is unclear. This study documents that gamified task variants can show preserved associations between markers of behavioral deficits and health-related variables. We draw on the inhibitory control deficit in overweight populations to investigate effects of gamification on performance measures in a web-based experimental task.Objective
This study tested whether associations between inhibitory control and overweight were preserved in a gamified stop-signal task (SST).Methods
Two versions of an adaptive SST were developed and tested in an online experiment. Participants (n=111) were randomized to 1 of the 2 task varian
SUBMITTER: Schroeder PA
PROVIDER: S-EPMC8092187 | biostudies-literature | 2021 Mar
REPOSITORIES: biostudies-literature