Scaffolding depth cues and perceptual learning in VR to train stereovision: a proof of concept pilot study.
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ABSTRACT: Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in amblyopia and/or strabismus but can be improved through perceptual learning (PL) and videogames. The development of consumer virtual reality (VR) may provide a useful tool for improving stereovision. We report a proof of concept study, especially useful for strabismic patients and/or those with reduced or null stereoacuity. Our novel VR PL strategy is based on a principled approach which included aligning and balancing the perceptual input to the two eyes, dichoptic tasks, exposure to large disparities, scaffolding depth cues and perception for action. We recruited ten adults with normal vision and ten with binocular impairments. Participants played two novel PL games (DartBoard and Halloween) u
SUBMITTER: Godinez A
PROVIDER: S-EPMC8114935 | biostudies-literature | 2021 May
REPOSITORIES: biostudies-literature
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