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ABSTRACT: Background
Intensive, adaptable and engaging telerehabilitation is needed to enhance recovery and maximize outcomes. Such services may be provided under early supported discharge, or later for chronic populations. A novel virtual reality game-based telerehabilitation system was designed for individuals post-stroke to enhance their bimanual upper extremity motor function, cognition, and wellbeing.Objectives
To evaluate the feasibility of novel therapeutic game controller and telerehabilitation system for home use.Methods
Individuals chronic post-stroke and their caregivers were recruited (n = 8 + 8) for this feasibility study. One was a screen failure and seven completed 4 weeks (20 sessions) of home-based therapy with or without remote monitoring. Standardized clini
SUBMITTER: Burdea GC
PROVIDER: S-EPMC8130884 | biostudies-literature | 2020 Jul
REPOSITORIES: biostudies-literature