Ontology highlight
ABSTRACT: Aim
The peak onset of psychotic disorders occurs during adolescence and early adulthood, yet treatments for youth at clinical high risk (CHR) for psychosis are generally designed for adults. CHR youth, despite poor academic and social engagement, spend hours each day playing complicated videogames. The aim of this study was to test the feasibility of integrating biofeedback and cooperative videogame play within family therapy as a means of engaging and enhancing this population's resilience.Methods
We conducted a feasibility trial of an innovative 12-week family therapy for CHR ages 12-30 (clinicaltrials.gov NCT02531243). We report feasibility outcomes and preliminary effect sizes for pre-post changes and youth-parent differences.Results
Of 88 individuals referred t
SUBMITTER: Woodberry KA
PROVIDER: S-EPMC8175018 | biostudies-literature | 2021 Jun
REPOSITORIES: biostudies-literature