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Dataset Information

Serious games for upper limb rehabilitation after stroke: a meta-analysis.


ABSTRACT:

Background

Approximately two thirds of stroke survivors maintain upper limb (UL) impairments and few among them attain complete UL recovery 6 months after stroke. Technological progress and gamification of interventions aim for better outcomes and constitute opportunities in self- and tele-rehabilitation.

Objectives

Our objective was to assess the efficacy of serious games, implemented on diverse technological systems, targeting UL recovery after stroke. In addition, we investigated whether adherence to neurorehabilitation principles influenced efficacy of games specifically designed for rehabilitation, regardless of the device used.

Method

This systematic review was conducted according to PRISMA guidelines (PROSPERO registration number: 156589). Two independent revie

SUBMITTER: Doumas I 

PROVIDER: S-EPMC8204490 | biostudies-literature | 2021 Jun

REPOSITORIES: biostudies-literature