Unknown

Dataset Information

Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial.


ABSTRACT:

Importance

It is unknown whether smartphone-based virtual reality (VR) games are effective in reducing pain among pediatric patients in real-world burn clinics.

Objective

To evaluate the efficacy of a smartphone VR game on dressing pain among pediatric patients with burns.

Design, setting, and participants

This randomized clinical trial included children aged 6 to 17 years who seen in the outpatient clinic of a large American Burn Association-verified pediatric burn center and level I pediatric trauma center between December 30, 2016, and January 23, 2019. Speaking English as their primary language was an inclusion criterion. Intention-to-treat data analyses were conducted from December 2019 to March 2020.

Interventions

Active VR participants played a VR game;

SUBMITTER: Xiang H 

PROVIDER: S-EPMC8218073 | biostudies-literature | 2021 Jun

REPOSITORIES: biostudies-literature