Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame.
Ontology highlight
ABSTRACT: First-Person Shooter (FPS) game experience can be transferred to untrained cognitive functions such as attention, visual short-term memory, spatial cognition, and decision-making. However, previous studies have been using off-the-shelf FPS games based on predefined gaming settings, therefore it is not known whether such improvement of in game performance and transfer of abilities can be further improved by creating a in-game, adaptive in-game training protocol. To address this question, we compared the impact of a popular FPS-game (Counter-Strike:Global-Offensive-CS:GO) with an ad hoc version of the game based on a personalized, adaptive algorithm modifying the artificial intelligence of opponents as well as the overall game difficulty on the basis of individual gaming performance.
SUBMITTER: Neri F
PROVIDER: S-EPMC8224404 | biostudies-literature | 2021
REPOSITORIES: biostudies-literature
ACCESS DATA