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Developing and feasibility testing of the Indonesian computer-based game prototype for children with attention deficit/hyperactivity disorder.


ABSTRACT: The aim of this study was to develop an Indonesian computer-based game prototype, including feasibility testing, targeted on attention deficit/hypersensitivity disorder (ADHD) clinical symptoms and executive function. The study comprised five steps. The first to third steps used an exploratory qualitative research design. The Delphi technique with FGD was applied to collect qualitative data. During the study, seven experts participated in ten FGDs. Feasibility testing was conducted as a one group pre- and post-test design that included ten children with drug-naïve ADHD without other mental or physical disorders. Feasibility data were collected before and after 20 training sessions with the Indonesian computer-based game prototype. The framework analysis was performed for qualitative data.

SUBMITTER: Wiguna T 

PROVIDER: S-EPMC8319002 | biostudies-literature | 2021 Jul

REPOSITORIES: biostudies-literature