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ABSTRACT: Background
Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals worldwide. However, it is important to emphasize that not all commercial video games are equal, and their effects strongly depend on specific characteristics of the games.Objective
The aim of this systematic review was to describe the literature on the use of commercial off-the-shelf video games for diminishing stress and anxiety, examining the research outcomes along with critical variables related to computer game characteristics (ie, genre, platform, time of play).Methods
A systematic search of the literature was
SUBMITTER: Pallavicini F
PROVIDER: S-EPMC8406113 | biostudies-literature | 2021 Aug
REPOSITORIES: biostudies-literature