Ontology highlight
ABSTRACT: Importance
Health promotion efforts commonly communicate goals for healthy behavior, but the best way to design goal setting among high-risk patients has not been well examined.Objective
To test the effectiveness of different ways to set and implement goals within a behaviorally designed gamification intervention to increase physical activity.Design, setting, and participants
Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences was conducted from January 15, 2019, to June 1, 2020. The 24-week randomized clinical trial included a remotely monitored 8-week introductory intervention period, 8-week maintenance intervention period, and 8-week follow-up period. A total of 500 adults from lower-income neighborhoods in and around Philadelphi
SUBMITTER: Patel MS
PROVIDER: S-EPMC8411363 | biostudies-literature | 2021 Dec
REPOSITORIES: biostudies-literature