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ABSTRACT: Background
On the basis of ethical and methodological arguments, numerous calls have been made to increase the involvement of end users in the development of serious games (SGs). Involving end users in the development process is considered a way to give them power and control over educational software that is designed for them. It can also help identify areas for improvement in the design of SGs and improve their efficacy in targeted learning outcomes. However, no recognized guidelines or frameworks exist to guide end users' involvement in SG development.Objective
The aim of this study is to describe how end users are involved in the development of SGs for health care professions education.Methods
We examined the literature presenting the development of 45 SGs that
SUBMITTER: Maheu-Cadotte MA
PROVIDER: S-EPMC8414295 | biostudies-literature | 2021 Aug
REPOSITORIES: biostudies-literature