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ABSTRACT: Objectives
To combat misinformation, engender trust and increase health literacy, we developed a culturally and linguistically appropriate virtual reality (VR) vaccination education platform using community-engaged approaches within a Somali refugee community.Design
Community-based participatory research (CBPR) methods including focus group discussions, interviews, and surveys were conducted with Somali community members and expert advisors to design the educational content. Co-design approaches with community input were employed in a phased approach to develop the VR storyline.Participants
60 adult Somali refugees and seven expert advisors who specialise in healthcare, autism research, technology development and community engagement.Setting
Somali refugees
SUBMITTER: Streuli S
PROVIDER: S-EPMC8442061 | biostudies-literature | 2021 Sep
REPOSITORIES: biostudies-literature