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Dataset Information

Barriers to successful dichoptic treatment for amblyopia in young children.


ABSTRACT:

Purpose

In an ongoing randomised clinical trial comparing dichoptic VR video games with patching for amblyopia, we evaluated any potential barriers to successful use of this novel amblyopia treatment method.

Methods

From December 2017, all newly diagnosed amblyopic children were recruited. Excluded were children under age 4 and patients with strabismus exceeding 30PD. The video game was played for 1 h per week at the outpatient clinic under direct supervision. Records were kept of difficulties encountered during treatment and categorised into domains. Factors influencing the successful completion of this treatment were identified and related to patient characteristics.

Results

Ninety-one children were recruited for the trial, 20 parents refused participation before ra

SUBMITTER: Kadhum A 

PROVIDER: S-EPMC8478762 | biostudies-literature | 2021 Oct

REPOSITORIES: biostudies-literature