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The effectiveness of a digital game to improve public perception of dementia: A pretest-posttest evaluation.


ABSTRACT: The global impact of dementia is a key healthcare priority, and although it is possible to live well with dementia, public perception is often negative. Serious digital games are becoming a credible delivery method to educate/train individuals in the business and health sectors and to challenge perceptions. The main objective of the study was to evaluate the effectiveness of a digital game prototype on individual attitudes towards dementia. A digital game to improve public knowledge and understanding about dementia (www.dementiagame.com) was co-designed with people living with dementia and student nurses. The Game was evaluated using a pretest-posttest design. Participants for the evaluation were recruited via social media in one UK university and completed the Approaches to Dementia Quest

SUBMITTER: Carter G 

PROVIDER: S-EPMC8500403 | biostudies-literature | 2021

REPOSITORIES: biostudies-literature