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Dataset Information

Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study.


ABSTRACT:

Background

In recent years, augmented reality (AR), especially markerless augmented reality (MAR), has been used more prevalently to create training games in an attempt to improve humans' cognitive functions. This has been driven by studies claiming that MAR provides users with more immersive experiences that are situated in the real world. Currently, no studies have scientifically investigated the immersion experience of users in a MAR cognitive training game. Moreover, there is an observed lack of instruments on measuring immersion in MAR cognitive training games.

Objective

This study, using two existing immersion questionnaires, investigates students' immersion experiences in a novel MAR n-back game.

Methods

The n-back task is a continuous performance task that tap

SUBMITTER: Zhang B 

PROVIDER: S-EPMC8548974 | biostudies-literature | 2021 Oct

REPOSITORIES: biostudies-literature