Unknown

Dataset Information

Fast occlusion-based point cloud exploration.


ABSTRACT: Large-scale unstructured point cloud scenes can be quickly visualized without prior reconstruction by utilizing levels-of-detail structures to load an appropriate subset from out-of-core storage for rendering the current view. However, as soon as we need structures within the point cloud, e.g., for interactions between objects, the construction of state-of-the-art data structures requires O(NlogN) time for N points, which is not feasible in real time for millions of points that are possibly updated in each frame. Therefore, we propose to use a surface representation structure which trades off the (here negligible) disadvantage of single-frame use for both output-dominated and near-linear construction time in practice, exploiting the inherent 2D property of sampl

SUBMITTER: Radwan M 

PROVIDER: S-EPMC8550363 | biostudies-literature | 2021

REPOSITORIES: biostudies-literature