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Dataset Information

Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.


ABSTRACT:

Objective

To evaluate the efficacy of an in-home 12-week physical therapy (PT) intervention that utilized a virtual reality (VR) gaming system to improve balance in individuals with traumatic brain injury (TBI).

Setting

Home-based exercise program (HEP).

Participants

Individuals (N=63; traditional HEP n=32; VR n=31) at least 1 year post-TBI, ambulating independently within the home, not currently receiving PT services.

Main outcome measures

Primary: Community Balance and Mobility Scale (CB&M); Secondary: Balance Evaluation Systems Test (BESTest), Activities-Specific Balance Confidence Scale (ABC), Participation Assessment with Recombined Tools-Objective (PART-O).

Results

No significant between-group differences were observed in the CB&M over the study du

SUBMITTER: Tefertiller C 

PROVIDER: S-EPMC8594144 | biostudies-literature | 2019 Aug

REPOSITORIES: biostudies-literature