Ontology highlight
ABSTRACT: Objective
To evaluate the efficacy of an in-home 12-week physical therapy (PT) intervention that utilized a virtual reality (VR) gaming system to improve balance in individuals with traumatic brain injury (TBI).Setting
Home-based exercise program (HEP).Participants
Individuals (N=63; traditional HEP n=32; VR n=31) at least 1 year post-TBI, ambulating independently within the home, not currently receiving PT services.Main outcome measures
Primary: Community Balance and Mobility Scale (CB&M); Secondary: Balance Evaluation Systems Test (BESTest), Activities-Specific Balance Confidence Scale (ABC), Participation Assessment with Recombined Tools-Objective (PART-O).Results
No significant between-group differences were observed in the CB&M over the study du
SUBMITTER: Tefertiller C
PROVIDER: S-EPMC8594144 | biostudies-literature | 2019 Aug
REPOSITORIES: biostudies-literature