Ontology highlight
ABSTRACT: Background
Many children with autism cannot receive timely in-person diagnosis and therapy, especially in situations where access is limited by geography, socioeconomics, or global health concerns such as the current COVD-19 pandemic. Mobile solutions that work outside of traditional clinical environments can safeguard against gaps in access to quality care.Objective
The aim of the study is to examine the engagement level and therapeutic feasibility of a mobile game platform for children with autism.Methods
We designed a mobile application, GuessWhat, which, in its current form, delivers game-based therapy to children aged 3 to 12 in home settings through a smartphone. The phone, held by a caregiver on their forehead, displays one of a range of appropriate an
SUBMITTER: Penev Y
PROVIDER: S-EPMC8598393 | biostudies-literature | 2021 Oct
REPOSITORIES: biostudies-literature