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ABSTRACT: Background
The transfer of the behaviors of a human's upper limbs to an avatar is widely used in the field of virtual reality rehabilitation. To perform the transfer, movement tracking technology is required. Traditionally, wearable tracking devices are used for tracking; however, these devices are expensive and cumbersome. Recently, non-wearable upper-limb tracking solutions have been proposed, which are less expensive and more comfortable. However, most products cannot track the upper limbs, including the arms and all the fingers at the same time, which limits the limb parts for tracking in a virtual environment and may lead to a limited rehabilitation effect.Methods
In this paper, a novel virtual reality rehabilitation system (VRRS) was developed for upper-limb rehabilit
SUBMITTER: Cha K
PROVIDER: S-EPMC8627064 | biostudies-literature | 2021 Nov
REPOSITORIES: biostudies-literature