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3Dscript.server: True server-side 3D animation of microscopy images using a natural language-based syntax.


ABSTRACT: Creating 3D animations from microscopy data is computationally expensive and requires high-end hardware. We therefore developed 3Dscript.server, a 3D animation software that runs as a service on dedicated, shared workstations. Using 3Dscript as the underlying rendering engine, it offers unique features not found in existing software: Rendering is performed completely server-side. The target animation is specified on the client without the rendering engine, eliminating any hardware requirements client-side. Still, defining an animation is intuitive due to 3Dscript's natural language based animation description. We implemented a new OMERO web app to utilize 3Dscript.server directly from the OMERO web interface; a Fiji client to use 3Dscript.server from Fiji for integration into image processing pipelines; and batch scripts to run 3Dscript.server on compute clusters for large scale visualization projects. Source code and documentation is available at https://github.com/bene51/omero_3Dscript, https://github.com/bene51/3Dscript.server and https://github.com/bene51/3Dscript.cluster. Supplementary data are available at Bioinformatics online.

SUBMITTER: Schmid B 

PROVIDER: S-EPMC8665743 | biostudies-literature | 2021 Jun

REPOSITORIES: biostudies-literature

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3Dscript.server: true server-side 3D animation of microscopy images using a natural language-based syntax.

Schmid Benjamin B   Tripal Philipp P   Winter Zoltán Z   Palmisano Ralph R  

Bioinformatics (Oxford, England) 20211201 24


<h4>Summary</h4>Creating 3D animations from microscopy data is computationally expensive and requires high-end hardware. We therefore developed 3Dscript.server, a 3D animation software that runs as a service on dedicated, shared workstations. Using 3Dscript as the underlying rendering engine, it offers unique features not found in existing software: rendering is performed completely server-side. The target animation is specified on the client without the rendering engine, eliminating any hardwar  ...[more]

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