Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.
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ABSTRACT: Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning rates than conventional teaching. However, up until the present, learning outcomes with VR tools have yet to prove their advantageous aspects over conventional teaching. The project presents a VR serious game for teaching concepts associated with computer hardware assembly. These concepts are often included in any undergraduate's introduction to Computer Science. The learning outcomes are evaluated using a pre-test of previous knowledge, a satisfaction/usability test, and a post-test on knowledge acquisition, structured with questions on different
SUBMITTER: Checa D
PROVIDER: S-EPMC8695959 | biostudies-literature | 2021 Dec
REPOSITORIES: biostudies-literature
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