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Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations.


ABSTRACT: The global population aged 60 years and over rises due to increasing life expectancy. More older adults suffer from "geriatric giants". Mobility limitations, including immobility and instability, are usually accompanied by physical and cognitive decline, and can be further associated with gait changes. Improvements in physical and cognitive functions can be achieved with virtual reality exergame environments. This study investigated the usability of the newly developed VITAAL exergame in mobility-impaired older adults aged 60 years and older. Usability was evaluated with a mixed-methods approach including a usability protocol, the System Usability Scale, and a guideline-based interview. Thirteen participants (9 female, 80.5 ± 4.9 years, range: 71-89) tested the exergame and completed the m

SUBMITTER: Thalmann M 

PROVIDER: S-EPMC8705921 | biostudies-literature | 2021 Dec

REPOSITORIES: biostudies-literature