Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement.
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ABSTRACT: Qualitative studies have identified a diverse array of motivations for purchasing items within video games through chance-based mechanisms (i.e., "loot boxes"). Given that some individuals-particularly those at risk of disordered gaming and/or gambling-are prone to over-involvement with loot box purchasing, it is important to have a reliable, valid means of measuring the role of different motivations in driving purchasing behaviour. Building on prior qualitative research, this paper reports the development and validation of the "RAFFLE" scale, to measure the Reasons and Facilitators for Loot box Engagement. A 23-item, seven-factor scale was developed through cognitive interviews (n = 25) followed by two surveys of UK-based gamers who purchase loot boxes; analysed via exploratory (
SUBMITTER: Lloyd J
PROVIDER: S-EPMC8707097 | biostudies-literature | 2021 Dec
REPOSITORIES: biostudies-literature
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