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ABSTRACT: Background
Organizations of all types require the use of teams. Poor team member engagement costs billions of US dollars annually.Objective
This study aimed to explain how team building can be accomplished with team video gaming based on a team cohesion model enhanced by team flow theory.Methods
In this controlled experiment, teams were randomly assigned to a team video gaming treatment or a control treatment. Team productivity was measured during both pretreatment and posttreatment team tasks. After the pretest, teams who were involved in the team video gaming treatment competed against other teams by playing the Halo or Rock Band video game for 45 minutes. After the pretest, teams in the control treatment worked alone for 45 minutes. Then, all teams completed the
SUBMITTER: Keith MJ
PROVIDER: S-EPMC8715357 | biostudies-literature | 2021 Dec
REPOSITORIES: biostudies-literature