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ABSTRACT: Background
Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health conditions. However, there has not been an extensive analysis of these games, their tendencies, and capacities.Objective
This review aims to gather the most current serious games, published from 2015 to 2020, with a new approach focusing on their applications: awareness, prevention, detection, and therapy. The purpose is also to analyze the implementation, development, and evaluation of these tools to obtain trends, strengths, and weaknesses for future research lines.Methods
The identification of the serious games through a literature search was conducted on
SUBMITTER: Martinez K
PROVIDER: S-EPMC8726021 | biostudies-literature | 2021 Dec
REPOSITORIES: biostudies-literature