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Dataset Information

Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials.


ABSTRACT:

Background

Gamification refers to the use of game elements in nongame contexts. The use of gamification to change behaviors and promote physical activity (PA) is a promising avenue for tackling the global physical inactivity pandemic and the current prevalence of chronic diseases. However, there is no evidence of the effectiveness of gamified interventions with the existence of mixed results in the literature.

Objective

The aim of this systematic review and meta-analysis is to evaluate the effectiveness of gamified interventions and their health care potential by testing the generalizability and sustainability of their influence on PA and sedentary behavior.

Methods

A total of 5 electronic databases (PubMed, Embase, Scopus, Web of Science, and the Cochrane Central Reg

SUBMITTER: Mazeas A 

PROVIDER: S-EPMC8767479 | biostudies-literature | 2022 Jan

REPOSITORIES: biostudies-literature