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ABSTRACT: Background
Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of engagement with loot boxes among child and adult population is uncertain, and there is still controversy over the nature of their relationship with problematic gaming and gambling.Objectives
The aims of this scoping review are to summarize the characteristics and findings of published primary empirical studies about the prevalence of engagement with loot boxes and/or their relationship with problematic gaming and gambling, taking in account the type of sample, time frame and measured variables.Methods
This study follows the Joanna Briggs Institute's "Guid
SUBMITTER: Montiel I
PROVIDER: S-EPMC8794181 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature