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ABSTRACT: Background
Recent research has investigated the use of serious games as a form of therapeutic intervention for depression and anxiety in young people.Aims
To conduct a systematic review and meta-analysis into the effectiveness of gaming interventions for treating either depression or anxiety in individuals aged 12-25 years.Method
An electronic search was conducted on the 30 March 2020, using PsycINFO, ISI Web of Science Core Collection, Medline and EMBASE databases. Standardised effect sizes (Hedge's g) were calculated for between-participant comparisons between experimental (therapeutic intervention) and control conditions, and within-participant comparisons between pre- and post-intervention time points for repeated measures designs.Results
Twelve studies
SUBMITTER: Townsend C
PROVIDER: S-EPMC8811791 | biostudies-literature | 2022 Jan
REPOSITORIES: biostudies-literature