Ontology highlight
ABSTRACT: Background
Cancer in the United States is a leading cause of mortality. Educating adolescents about cancer risks can improve awareness and introduce healthy lifestyle habits. Public health efforts have made significant progress in easing the burden of cancer through the promotion of early screening and healthy lifestyle advocacy. However, there are limited interventions that educate the adolescent population about cancer prevention. Previous studies have demonstrated the effectiveness of serious games (SGs) to teach adolescents about healthy lifestyle choices, but few research efforts have examined the utility of using SGs to educate youth specifically on cancer prevention.Objective
This study aimed to investigate middle school students' preferences for the use of SGs for c
SUBMITTER: Abraham O
PROVIDER: S-EPMC8822422 | biostudies-literature | 2022 Jan
REPOSITORIES: biostudies-literature