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ABSTRACT: Background
There is sparse research on the effectiveness of therapeutic exercise for the treatment of neck pain in older adult populations. Moreover, there is a lack of research on the use of serious games or virtual reality for the treatment of neck pain in this population.Objective
The primary aim of this study was to develop and assess the suitability of a serious game for performing task-oriented cervical exercises in patients with neck pain.Methods
A serious game was designed based on the key features identified by previous studies that designed serious video games for physical and cognitive rehabilitation or exercise. The game in this study was designed to provide an interactive scenario, with the main functionality of the software solution to control a virtua
SUBMITTER: Beltran-Alacreu H
PROVIDER: S-EPMC8848226 | biostudies-literature | 2022 Feb
REPOSITORIES: biostudies-literature