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ABSTRACT: Background
There has been an increase in the development and application of serious games to support management of mental ill health, but their full impact is unclear.Aims
Evaluation of the current evidence of acceptability and effectiveness of serious games in improving mental health disorders.Method
A PRISMA-guided scoping review was conducted, using a predefined criteria and a relevant word combination on three databases: EMBASE, Medline and PsycINFO. Each included study was examined for game format, study type, number of participants, basic demographics, disorder targeted, recruitment, setting, control conditions, duration and follow-up, study attrition, primary outcomes and their results. Each study was given a Grading of Recommendations, Assessment, Developmen
SUBMITTER: Dewhirst A
PROVIDER: S-EPMC8867878 | biostudies-literature | 2022 Feb
REPOSITORIES: biostudies-literature