Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience.
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ABSTRACT: Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the "2020 cybersickness R&D agenda", sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybe
SUBMITTER: Garrido LE
PROVIDER: S-EPMC8886867 | biostudies-literature | 2022
REPOSITORIES: biostudies-literature
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