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Dataset Information

Immersive virtual reality simulated learning environment versus role-play for empathic clinical communication training.


ABSTRACT:

Introduction

The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE versus clinical role-play, could have a measurable effect on clinical empathic communication skills for MRI scenarios.

Methods

A split-cohort study was performed with trainee practitioners (n = 70) and qualified practitioners (n = 9). Participants were randomly assigned to four groups: clinician VR (CVR), clinician role-play (CRP), trainee VR (TVR), and trainee RP (TRP). Clinical communication skills were assessed using two methods: firstly, a self-reported measure - the SE-12 communic

SUBMITTER: Sapkaroski D 

PROVIDER: S-EPMC8892424 | biostudies-literature | 2022 Mar

REPOSITORIES: biostudies-literature